Guide by Sm Izumi

- Eiji Garland
==== This american Boy is the main Hero of the game, with his little Shenmue look he seem to be rather strong but like all the main protagonists in a beat em up they're pretty average. He got good damages, Fast attacks. His better combo is way too long to be performed safe but the series of jabs are really good that makes him the 3rd best character. ====

He doesn't have good throw damages and can't Dash, he seem to be pretty good with Aerial combos people might try to experience that cause i'm not a good tekken juggler.

 *  Best Combo  : Rising Combination: P-P-P-P


 * Worse Combo : Cyclone Rush: P-P-K-P-K

- Julia Jefferson
==== The Belgian top model Wrestler is one of the best character in the game and the safest by far, being the grappler she got huge throw damages, specially when she do the Aerial grab one. Her combos can be mixed up with special throw that deal a fair amount of damages she can deal with low health enemies quickly and also Bigger ones. ====

==== Her only weakness is the speed of the throws that put her behind Keneth cause her regular combo attacks aren't powerful enough to finish some enemies. I still do think she is better in Expert due to the heavy RNG and speed of enemies attacks, she is safer by performing her throws. ====


 *  Best Combo  : Hanging Junon: K-K-P-P ( At the end of it she do a Throw )


 *  Worse Combo  : J. Swing: P-P-K-K-P

- Keneth Kirova
==== The coolest dude in the game, He fight only with his foot always having his hands in pockets during fights. This is by far the strongest character cause he got huge damage combos that are simple to perform, connect very well on multiple enemies and are short compared to the other characters. ====

==== The only weakness i found about him must be the throws that deal no damage, makes him slow in some parts against Bosses that are able to counter/throw you. He is the type of character that can roll on the game eyes closed if the RNG turn to his advantage. ====


 *  Best Combo  : RenSouTenShoKyaku: K-K-P-P


 *  Worse Combo  : None xD

- Yan H Feisu
==== She's the little brat of the game or tomboy like people call them, it's a little girl with dude look fighting with a Broom, she might be really enjoyable on a normal play or coop but for the speedrun she is actually the worse character. ====

==== Her Combos always leave enemies with low amount of health and unfortunately most of her attacks are multi hits destroying your chances of resetting combos resulting in an instant knockdown. sadly the throw backup are not enough and her aerial attacks even if it looks cool are cheap too. I don't recommend running her. ====


 *  Best Combo  : None however her ShoTenTotsu: P-P-K-K Apply a stun on enemies (She hit their crotch with the broom) The fun thing about it is that it doesn't stun everyone (Chief Karts from the diva squad is immune, Final Boss, Lou and the girls too :D)


 *  Worse Combo  : All of them due to the lack of damage and multi hits.

Difficulties
==== Easy is obviously the fastest, delivering you much more enemies with less health so you're able to one shot them in 1 combo. Medium enemies also dies in 1 Combo and High Health enemies 2 combos or 1 reset depending on the type and the character you're using. ====

====  Normal / Hard  does increase the life and reaction speed of the AI,  Expert  double that with extremely high health dudes (certain on last level reach a Boss health bar) But it doesn't really slow down the pace of the run if you're playing a good character or use carefully your special take downs. You will constantly need to be aware tho' in Expert due to the high rate of attacks that can be used by enemies specially the ones that got great ranges such as "Knife dude" "Bow dudes" and even Flamethrower/Shorty ones that can dash/run on your character pretty much instantly ====

==== The RNG also seem to be affecting Expert mode drastically, the Boss will perform more attacks and react faster, they'll almost all change into the final Boss in a way being able to counter, throw, dash/evade your attacks etc.... This make the Expert run more random. ====

Special Take down and Item interactivity :
==== - The game offer a special take down move when an enemy is lined up with elements from the background such as (Benches, Tables, trash cans, Plants, Certain walls etc...) Your character will froze by pressing action button and inflict huge damages to the enemy. This move almost one shot everyone. To setup this you can Grab an enemy, place him in front of an item to interact, press Circle to release him, Jump then punch him then when you press the next action button it will connect perfectly, remember to always set up this jump punch cause sometime the game can make you ignore the dude and just flip the item instead. ====

- Reset combo
==== The game unlike some beat em up doesn't allow you to do infinite combos sadly, after hitting them more than 7 times they just automatically get knock down, but the soft reset is possible by performing the start of a combo, jumping doing an air punch that reset it allowing you to do another start of combo then dash to your opponent to finish him with a double hit + Throw. (All characters are good or decent for this but Feisu cause she does multi hits that instantly provoke the knockdown.) ====

- Throws IF
==== Be careful using this, you're invincible while performing any action with items and Throws but if someone shoot you just when you recover it will hit you for sure but this is a very good strat to avoid enemies at the very last moment if timed well. Julia is the best in this situation having not 2 but 5 different throws. ====

Scene 1 : Daugh (Julia/Eiji route)
==== He is very easy to beat once you learn how to interact with the items, the room is FULL OF THEM, on expert difficulty however he might fight back or counter you on wake up but here is the way to do on easier modes. ====

Scene 1 : Gauss (Keneth/Feisu route)
==== This Boss got more health than the other one and also doesn't have items displayed around him, this makes the fight a little bit more long than Daugh, you can use the reset technique or dash away from him after a combo and repeat. ====

The goal is to leave Karts beind and focus on Ron and Charl, Charl being the most dangerous of them (Pink dude) cause he got extremely fast and long range combos that deal huge damages.
==== Once you got away from Karts you can set up a reset combo on both of them, jump, P them on wake up to keep them stunned or stay safe and always try to lure them back to you into a simple combo. Once you got rid of them you can focus on Karts that doesn't really show high resistance. ====

Scene 3 : Duke
==== Duke is the easiest Boss for Julia and a fairely simple Boss for the others. This one got an air attack performed on his wake up animation ¤plays a laugh track¤ That's right, Air attack means that you can counter him with Julia's special Piledriver throw and completely destroy the Boss. ====

==== The other characters must use regular combos into throw and dash away from him on wake up, you can either play this safe, do a neutral jump in order to dodge his air attack (he will not always perform it) dash back to him and continue your combos or you can play with the Jump + Punch setup but it has the risk of miss if he do the air attack. ====

Riot is a simple Boss but this guy invited a bunch of Knife dudes with him making this fight annoying. There is no interactive items and multiple problems occur with this small cabin room.
==== First, enemies can throw knifes at you randomly that knock you down, Boss if close to you on wake up can do a kick that also knock you down. Knife dudes can harass you from behind while you try to combo the Boss and worse of all, when you kill the goons they drop the knife making the space complicated to deal with, you can accidentally pick up a knife. ====

==== The best to do is to Combo the Boss and throw him just after it, try to keep him close to the wall so you can move away from him on wake up and go back to repeat. Be careful of the knife dude positioning they can be on your way out from the Boss accidentally grabbing them when you dash away. ====

Grenade dude is a really annoying Boss and very RNG, either it can be alright and you literally destroy him or you get destroyed.
==== This Boss throw grenades with big radius explosions around him or towards you, it's quite difficult to dodge these if you react too late, if you get touched by one and fall down, don't wake up fast (tapping the buttons make you character wake up faster) it line you exactly for the second explosion if you get up too quick ====

==== GOOD LUCK ! we have 2 containers and one barrel displayed in the fight room !!! Like the first Boss of the game (Julia/Eiji route) you can use this to your advantage and perform the Take downs on him. Sadly one of his Grenades throw attack turn him invincible making you Miss the grab option on him. ====

Scene 6 : Lou
==== She is a very weird Boss for a late game Boss.... Aside from Expert mode she'll basically NEVER EVER attack you if you combo her, put her down, dash away the come back for repeat. Just don't stay close to her when she wake up. ====

Otto is a very annoying Boss, he got a Punch on wake up, A charge attack if you're way from him (sometimes he can do a special throw with the charge)
==== This makes the fight annoying cause you have no options but stay mid range on him and try to lock him up before he reacts, RNG plays a big role on that. I've just find out that julia is the best against him cause her hitbox seem to make his punch whiff on wake up, you just have to jump a little bit before he's about to get up and punch, he'll miss you and you can combo back into a throw. ====

==== For the regulars characters just DONT get charge by him, it's a heavy damage move, he can make you lose a lot of time with it and it got a taunt scream animation at the end of his throw too so you can't wake up quick. ====

Well, it's simple this Boss can :

 * - Dash attack you (quick move huge range)


 * - Make a AOE special shoryuken to block your move (similar to your Triangle atk but "he" does damage haha)


 * - He can Grab you ( he can loop you with grabs, the grab has huge range detection on you, it does a ton of damages, he can do that in middle of your combos/mid dash towards him, even on wake up )


 * - He can parry (XD) When he want he'll perform a hit that parry yours and combo you.


 * - He can Dash and evade your attacks then attack you on sides


 * - He can charge attack you


 * - He got Powerful combos (press instantly triangle to be safe if he lock you)

==== The only safe strategy on him might be the throws, you throw him, get away (about 3 dash) then come back as fast as you can to instantly grab the Boss back, work very well on easy specially with Julia but still can get countered by a grab from him, it's very RNG either your fight can go easy on the two phases or just be hell.I have the feeling that the Boss also get more crazy once he did touch you for the first time. ====